Immersive Pathways Virtual Reality Work Experience
PROJECT DESCRIPTION

Immersive Pathways helps people facing barriers to employment step into careers like healthcare and construction through immersive virtual reality (VR) work experience. We design and deliver bespoke VR workshops on behalf of employers, making real workplaces tangible for young people and adults in under-served communities. Working through Careers Hubs, schools, colleges and community partners, we reach participants quickly and at scale. Each session builds awareness of career options, the confidence to pursue them, and a clear route to local training and jobs - helping people progress towards sustainable employment while employers grow their social impact.

Beneficiaries

  • Children / Young People

    People in under-served communities facing barriers to employment. Young people and adults who need hands-on experiences of work to build awareness, confidence and routes into healthcare, construction and other sectors.

  • Adults

    People in under-served communities facing barriers to employment. Young people and adults who need hands-on experiences of work to build awareness, confidence and routes into healthcare, construction and other sectors.

  • Number of beneficiaries - 500

    Around 10 workshop days at up to 50 participants per day.

Geographic reach

  • England: Nationwide
  • England: Derbyshire
  • England: Leicestershire
  • England: Lincolnshire
  • England: West Midlands
  • England: Nottinghamshire
  • England: South Yorkshire
  • England: Northamptonshire
BENEFICIARIES REACHED ANNUALLY

2500

Assuming 50 workshops annually.

SIZE OF PROJECT PER ANNUM

£24,899.00

TIMELINE

Jun 2026 Onwards

BENEFICIARIES REACHED ANNUALLY

500

Assuming 25 workshops annually with smaller group sizes.

Project Outcome Targets

People facing barriers to employment build skills, confidence and awareness to progress toward sustainable employment.

Participants gain experiences of work in healthcare and other sectors not possible without immersive technology.

People from disadvantaged communities access routes into high-quality local careers and training.

Project Activities

  • Working with schools, and colleges to deliver immersive careers workshops.

  • Building partnerships with charities and organisations to reach more students.

  • Developing bespoke work experience simulations.

  • Delivering immersive work experiences to promote specific industries.

Resources Needed For The Project

Resource Description Quantity needed When needed How this donation supports the project (Enabling Actions or KPIs)
MONEY Bespoke tailored programmes start at £12,899. Contact us to discuss number of workshops required. Bespoke software development is optional. Flexible Any grant funds a number of delivery days; one day can reach between 5 to 100 participants.
Project Impact and Partners
IMPACT REPORTING

Quarterly

March 2021

SUSTAINABLE DEVELOPMENT GOALS
UN SDG 4: Quality Education UN SDG 8: Decent Work and Economic Growth UN SDG 10: Reduced Inequality
How we monitor the quality and results of our work

Participant surveys at every workshop plus written staff feedback, reported via whatimpact each quarter.